KNOWLEDGE

I have demonstrated my proficiency with all competencies.   Please click on the knowledge button below for evidence

K1

The broad range of creative processes involved in creative design, and the importance of being aware of all the principal design disciplines including the different perspectives, approaches or schools of thought and theories that underpin them.

K2

The broad range of industry standard creative digital design tools and methods, their strengths and weaknesses and how to apply them.

K12

The fundamentals of different digital platform applications including the principles of mobile first design; including when it is, and isn't, relevant, and for multiple responsive breakpoints.

K13

 The legal, ethical, regulatory, accessibility and governance frameworks which affect the development of creative design artefacts and applications and how to apply them.

K14

 Contemporary methodologies such as agile and open innovation and how to apply them.

K16

 How to keep up to date with emerging platforms, environments and technologies

K19

 How to undertake real world 3D digital capture and process 3D data

K20

The principles, controls and workflow inherent in building, texturing, animating and rendering 3D models, including XYZ Space, scaling and transforms, and the range of uses in the real world (e.g. Architecture, Construction, Games, Immersive, Automotive, Aerospace, Medical, Space etc.).

K21

The fundamentals, origins, application and potential of contemporary immersive technologies, such as AR (Augmented Reality), VR (Virtual Reality and XR (Mixed Reality), including psychology aspects of 3D environments, and the uses in the real world (including Internet of Things, Architecture, Construction, Games, Retail, Automotive, Aerospace, Medical etc.).

SKILLS

s8

 Brief and work with third parties such as photographers, model makers, agencies and data professionals.

S9

Produce and maintain a portfolio of creative digital work.

S10

Keep abreast of industry developments, creative trends and innovations, knowing what’s emerging, and when and when to act to make cost effective use of new and emerging tools and technologies.

S11

 Input into market/user research and UX briefs and work with their outputs.

S18

Be able to plan and undertake own development and life-long learning to keep abreast of emerging technologies and techniques to review how these are best.

BEHAVIOURS

B4

Recognition and compliance with equality and diversity in the workplace

B5

Demonstrates resilience, accountability and flexibility especially when managing difficult situations.

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